In terms of performance, the game does not do well at all. The music gets old fast when it is simply repeated for the duration of the game, but it's at least a decent rock theme. The graphics are simple and by no means life-like, but they do everything they need to do and look good. The visuals work well with the comic book style combat and story, and the 1080p resolution is nice. The level design is sometimes clever and overall satisfactory, but doesn't leave much room for exploration or replability.Īesthetically, I'm very pleased with Mr. None of these things are detrimental to the enjoyability of the game, but they do add up to be somewhat mediocre. The environments don't vary much from the corporate office setting, but the entire game taking place in the same tower might be to blame for that. You're mostly left to defeat a huge number of baddies in succession. A few cool new level design mechanics are shown off in the final few stages, but not very many. In terms of variety of gameplay and level design, the game does well for a while and then seems to hit a plateau. Stone is easier to defeat than nearly every one of his minions. The final boss is also laughably easy: Mr. A few different fake final boss encounters also seem to stretch the game out a little longer than is needed. The plot doesn't distract from what makes the game enjoyable, but it adds very little to it. It's not particularly awful, but it is entirely forgettable and reminescent of a cheesy and cliché 80s thriller. Shifty's gameplay, the story left something to be desired. As a whole, combat options are great and defeating enemies is quite fun.Īlthough I was left feeling very satisfied with Mr. Weapons can also be thrown, adding some options for ranged combat. My favorite is easily a broom: it's incredibly satisfying to take out a bunch of bazooka bearing baddies with a single sweep. Every melee weapon will take out any enemy with one hit, but some will last longer than others. Shifty will never gain any extra abilities, which could have been a cool addition, stronger melee weapons will be available as the enemies get tougher. This rewspawn system makes the game challenging but forgivable.Īlthough there isn't a huge variety in the types of enemies you'll be facing, more challenging baddies will spawn as you progress towards later levels. Shifty is so vulnerable, you'll likely need a few different attempts for each room in later levels. This style of respawn seems to work out very well. Shifty will need to restart the current room. Without this shifting ability, even the weakest of enemies would be more powerful than you: you can only take one hit before dying. You'll also need to use it to juke out enemies. Shifty can use this teleport ability to move through walls and physical barriers. You're also convientently equipped with the power to "teleport" a few feet ahead of you so long as your stamina bar isn't depleted. Stone's tower and defeat or evade any baddies that he might throw your way. You'll need to climb through the levels of Mr. Shifty whose endgame is defeating the equally mysterious villian Mr. Shifty is your classic secret agent beat-em-up. With publisher tinyBuild promising a performance patch for the Switch version in the near future, it's worth examining this game and it's potential on the Switch. Shifty shouldn't be written off completely. Although these issues are very prevalent and will be detailed in this review, Mr. Its Switch launch has received quite a bit of media attention, largely due to some overwhelming performance issues. Shifty is a top-down brawler that is largley inspired by 2012's Hotline Miami.
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